Concept, Oct 2026The world
One continuous world, walked tile by tile. The further from Fablevale, the more dangerous. Only the start of it is built.
Further out,
more danger
Choose a place on the map. Every direction has its own land and its own levels. The names are a concept, not canon yet.

Fablevale
The walled town where every character starts: four gates, a market square with a fountain, a river with three bridges and the Old Mill.
What is built
so far
So far the game has seven rooms. Open one to see what is there. The plaza house is still an empty room.
Beyond
the light
Under the ground it is dark, and at night the town is too. Your own light reaches a tile and a half, a candle three, a lamp four. Beyond it the crypt is still there, and its creatures still see you.




Who lives
where
Creatures have no level. What one is worth follows from its health and its blow, and the experience is shared by the group around it.
Crypt of the Forgotten
Skeleton ArcherCrypt and sewers55HealthShoots up to five tiles and backs off when you come closer than three.
DropsCrypt Key, one in three
Demon SpiderTwo by two tiles90HealthLives in the deepest parts of the crypt and the sewers. A poison bite, venom spit and a web that slows you.
DropsSpider Silk
Rat KingThe locked deep hall400HealthTwo by two tiles, and only one. He throws, calls up rats, and returns ten minutes after he falls.
DropsRat King’s Crown; Rose-Gold Sword, one in five
Cave TrollThe south-east halls260HealthOnly one, with a heavy leap. Returns fifteen minutes after he falls.
DropsGolden Helmet, one in ten
BatTwo flocks of three15HealthSleeps until something wakes it.
DropsBat Wing
Skeleton, ZombieFour and three30 / 70HealthThe skeletons are quick, the zombies slow.
Rat King’s Sewers
Mother SlimeGreen and blue60HealthSplits into two slimes when she falls. The small green ones have 25 health, the blue mother 95.
DropsSlime Gel
Sewer RatPacks of three30HealthFlees when it drops below a third of its health.
DropsRat Tail
Rat PersonThe sewers55HealthThrows rubbish, and begs when it drops below a quarter of its health.
Roads and woods
OrcRoads, the crypt entrance40HealthA heavy blow. The scouts on the north road are faster and weaker.
DropsOrc Tusk
Wolf, WargThe north woods35 / 75HealthHunt in packs, and roam to the town at night.
DropsWolf Pelt
Join the waitlist
FableVale cannot be played yet. Leave your name and email, tell us which computer you would play on, and we will let you know when it is ready.
Groups of up to four players
