
Four vocationsVocations
Knight
Close-range fighting and defense.
- Trains
- Melee Fighting and Defense
- Weapons
- Sword, axe, mace or spear, and a shield. An axe makes wounds bleed, a mace ignores armour.
- Each level
- 8 health and 5 mana more. Starts with 40 mana.
Heavy Strike
0One blow at double damage.
Cooldown 8 sSweeping Strike
20A normal blow to every enemy next to you.
Cooldown 6 sRecover
25Heals 4 health a second for 6 seconds.
Cooldown 12 sShield Bash
0A blow that cuts the target’s armour by 15 for 4 seconds. Needs a shield.
Cooldown 10 s
Ranger
Ranged attacks and movement. Hears monsters one and a half times farther than the others.
- Trains
- Distance Fighting and Defense
- Weapons
- Bow, crossbow, javelin and throwing knife.
- Each level
- 6 health and 7 mana more. Starts with 55 mana.
Double Shot
0Two shots at once.
Cooldown 8 sVolley
20A shot at the target and at every enemy beside it.
Cooldown 12 sConceal
25Unnoticed for 6 seconds, until you shoot.
Cooldown 30 sPinning Shot
15Three quarters of the damage, and the target slows by 80% for 2.5 seconds.
Cooldown 14 s
Wizard
Spells and mana, with less health. Every shot of the wand costs mana.
- Trains
- Magic Level and Defense
- Weapon
- The wand. Each shot costs mana.
- Each level
- 4 health and 12 mana more. Starts with 80 mana.
Fire Bolt
10Double fire damage, up to 6 tiles away.
Cooldown 6 sFrost Ring
25Ice damage to every enemy next to you, and 40% slower for 3 seconds.
Cooldown 10 sIgnite
157 damage, then a burn of 3 a second for 6 seconds, up to 6 tiles away.
Cooldown 10 sMana Shield
20For 15 seconds, half of every blow is paid from your mana.
Cooldown 30 s
Bard
Songs that help allies and weaken foes. Healing that restores real health trains Music.
- Trains
- Music and Defense
- Weapon
- The lute, for sound damage.
- Each level
- 6 health and 9 mana more. Starts with 60 mana.
Dissonant Chord
121.6 times sound damage up to 5 tiles away. It breaks an enemy’s wind-up.
Cooldown 6 sBallad
30A 20-second song. Every 2 seconds it heals you and your allies within 3 tiles.
Cooldown 3 sEnhancement
25A 20-second song. Your allies deal 3 more damage.
Cooldown 3 sVicious Mockery
25A 20-second song. Enemies deal 3 less damage.
Cooldown 3 sApotheosis
50From level 8. A burst two tiles wide: double sound damage to enemies, and it heals your allies.
Cooldown 60 s
Better together
A group holds up to four players. The experience of a kill is split among everyone within 15 tiles, and the group earns a bonus on top. Build one.
Tap a player in the group to take them out again.
2 players share the experience, with a bonus on top.
- Two+5%
- Three+10%
- Four+15%
- All four vocations+25%
For the first 60 seconds only the group that did the most damage may loot a corpse.
Your own look
Human, elf or orc, each with four skin tones, open to every vocation. Cosmetics never change your stats.

Human

Elf

Orc
- Colours
- 15 for cloth and leather, 10 for hair, chosen for each layer.
- Pieces
- 5 tops, 8 hairstyles, 8 hats and 4 beards. 16 pieces are earned through quests and bosses.
- The tailor
- Changes your look for 20 gold, and is the only one with beards.
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Groups of up to four players
